
If you are playing the base game (no WotC), first go to the game folder and create a mod folder. Since this version doesn't come with a launcher, you have to do everything manually. If you have a GOG account here's the thread I found it on: Hope this helps someone else.īelow is the instructions I found. Don't add the (.XComMod) if the mod is called superpower.XComMod just One more note: Be sure when your entering your enabling your mods in the DefaultModOptions.ini just use the mod name. I found a post from a user named Rengaru over on the GOG forums explaining how it's done. It turns out the GOG version doesn't have ModLauncherWPF.exe file. I wonder if I could download it somewhere else and import it to my XCOM 2?Įdited by eldergamer, 23 March 2020 - 07:53 AM. I searched the folder and there is no such file. ModLauncherwpf.exe isn't in my GOG version of XCOM 2. Nothing wrong with the Nexus mod versions,but not really updated and can cause problems with the Community Highlander which is pretty essential for a majority of the great mods. The mods on Steam are updated to latest and mirrored on for those on not playing the Steam version.

