


And water blocks make things even worse, so I'm not too sure how to improve things up, probably I could tone down the water effects, but I'm not convinced on doing so.Īnd yes.San Andreas. The good thing in LC is that there is nothing below the water, but VC was designed for water to be seen through, if it worked the same way as LC, a lot of performance could be saved by doing simple meshes but.feels wrong. The reflections on water surfaces are a bit heavy, but the default settings were too weak, I think I managed to get the correct vibe, even by sacrificing a bit on performance, but again, I use a 3.30 GHz i5 2500K, along with 16 Gb DDR3 RAM and a Geforce GTX 660, and I can play without major issues, the big ones appear when using free cam fast from above, all the water being rendered will take a hit on low-medium end PC's, but I don't think it's that serious, specially sticking to just driving around. It's definitely more demanding, being based on Miami, it's all about ocean, and many, many, many pools
